ISBN:
1466501898
Publisher:
A K Peters/CRC Press
Edition:
1
Year:
2013
Pages:
240
Praise
  • This book does a great job of starting with easy and fun concepts, then ramping up the difficulty gradually throughout the book. It covers lots of cool techniques that industry professionals use in AAA games such as shaders, splines, and particle systems. The code samples are especially helpful in mastering the tools of the trade. The author doesn't just teach techniques specific to video games, but also shows how to replicate techniques that the film industry has been using for decades such as parallax. If you are just starting to code video games, or want a well rounded lesson in a variety of important techniques, then I would definitely recommend this book for you!
    Rider, J
  • John has 15+ years of software development experience. His most recent game industry employment was with Proper Games in Dundee, Scotland where he was a multiplatform engineer on the team that developed the 2009 BAFTA Scotland Game Of The Year, “Flock!“, the financially successful “Final Fight: Double Impact“, downloadable content “Crackdown 2: Toy Box Pack“, and the iOS game “Moving Day”.

    John currently teaches game programming at the Game Studio of Champlain College.
    Latest news
    07-07-2013
    Video Game Day - Book Giveaway
    To celebrate Video Game Day (8 July), we're giving away a free autographed copy of the book to one luck Facebook fan.

    Read More:
    http://www.2dgraphicsprogramming.com/video-games-day-win-a-game-book/

    Or visit:
    https://www.facebook.com/2dGraphicsProgrammingForGames
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